Brendam's Ring

Brendam's ring is just a piece of metal that he has been wearing since he was little, also it's not a -real- ring at all, but just a humble piece of copper that Erana used to demonstrate her prowess with the bow: She tossed the coin, and quickly, she drawed her bow, an arrow, and pierced the coin, just in the middle.

Brendam, impressed with his mother's feat, kept the coin as a treasure, and even polished the insides, so he could wear it as a ring. When the elf grew, he filed the insides, so he still could wear it in his hand.

It seemed that being an object who he was so attached, and wearing it during his relentless studies and formation, it somehow bonded with Brendam's magic, allowing him to push his powers one step beyond the normal limits. It was also the source of many discusions with his father, who didn't comprehend why his son still was wearing such a toy, and declining jewels more appropiate of noblemen.

Gameplay
Brendam's ring is his bonded object. According to the official source: If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly. A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school below). A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.